BRINGING NEW WORLDS TO LIFE

SOUND DESIGN  /  MUSIC  /  VOICE  /  ENGINEERING  /  MIXING  /  AUDIO DIRECTION

CORE TEAM

Submersion Audio are award-winning pioneers of immersive audio,
comprised of veteran members of the LucasArts audio team.
We provide world class end-to-end audio services for any scale of project.

Tom Bible

Audio Director, Sound Designer & Composer
 

With more than 18 years of experience, Tom has had Audio Lead roles on Oculus Story Studio's Emmy award-winning Henry VR, Dear Angelica VR, Epic Games' Robo Recall VR, LucasArts' Star Wars: 1313, and the Monkey Island: Special Edition series. He also designed LucasArts’ extensive dialogue system and dynamic mixing system.

Neil Wakefield

Engineering Director & Audio/Gameplay Engineer

Formerly the Lead Audio Engineer for LindenLab,  Senior Audio Engineer at LucasArts, and Audio/Gameplay Engineer for Lionhead Studios. Neil has a wealth of experience in all elements of audio engineering from low-level systems to user-friendly tools. His credits include Project Sansar, Star Wars: 1313, Fable II and League of War VR Arena.

Jesse Harlin

Music Supervisor & Composer

Formerly LucasArts' Music Supervisor, Jesse has been writing and producing world-class game and film soundtracks for over 19 years. His credits include: Star Wars: Secrets of the Empire VR,  Star Wars: Droid Repair Bay VR, Star Wars: The Old Republic, Futurama: Worlds of Tomorrow and Mafia III.

Darragh O’Farrell

Voice & Performance Capture Director

While Director of Audio for LucasArts, Darragh  directed and oversaw the voice production for Grim Fandango, Star Wars: Knights of The Old Republic, Star Wars: The Old Republic. More recently he served as Voice Director for EA's Star Wars: Battlefront 1 & 2 and Telltale Games' Tales from the Borderlands.

 

SELECTED CREDITS

VR & AR

Console & PC

Mobile

CLIENTS INCLUDE

CONTACT US

OXFORD, UK  /  SAN FRANCISCO, CA

Sansar

Audio Engineering